"Zelda" Image with Different Bit Rate


(a) Original "Zelda" image, 512 by 512, 8bits/pixel

(b) Original "Zelda" image with foveated region

(c) SPIHT compression, 0.25bpp (32:1)

(d) EFIC compression, 0.25bpp (32:1)

(e) SPIHT compression, 0.125bpp (64:1)

(f) EFIC compression, 0.125bpp (64:1)

(g) SPIHT compression, 0.0625bpp (128:1)

(h) EFIC compression, 0.0625bpp (128:1)

(i) SPIHT compression, 0.03125bpp (256:1)

(j) EFIC compression, 0.03125bpp (256:1)

(k) SPIHT compression, 0.015625bpp (512:1)

(l) EFIC compression, 0.015625bpp (512:1)

(m) SPIHT compression, 0.0078125bpp (1024:1)

(j) EFIC compression, 0.0078125bpp (1024:1)


See paper

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Last updated Mar. 1, 2001