"Zelda" Image with Different Bit Rate
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(a) Original "Zelda" image, 512
by 512, 8bits/pixel |
(b) Original "Zelda" image with
foveated region |
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(c) SPIHT compression, 0.25bpp (32:1) |
(d) EFIC compression, 0.25bpp (32:1) |
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(e) SPIHT compression, 0.125bpp (64:1) |
(f) EFIC compression, 0.125bpp (64:1) |
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(g) SPIHT compression, 0.0625bpp (128:1) |
(h) EFIC compression, 0.0625bpp (128:1) |
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(i) SPIHT compression, 0.03125bpp (256:1) |
(j) EFIC compression, 0.03125bpp (256:1) |
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(k) SPIHT compression, 0.015625bpp (512:1) |
(l) EFIC compression, 0.015625bpp (512:1) |
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(m) SPIHT compression, 0.0078125bpp
(1024:1) |
(j) EFIC compression, 0.0078125bpp
(1024:1) |
See paper
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Introduction of Embedded
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Last
updated Mar. 1, 2001